Bethesda Softworks ha publicado la actualización 1.7 para Fallout 4. Por ahora solo para PC y Xbox One, el parche para la versión PlayStation 4 debería llegar la semana que viene.

La actualización prepara el juego a la nueva expansión Nuka-World, la cual llegará el 30 de agosto.

El juego ha sido nuevamente optimizado y han sido corregidos algunos problemas del soporte para mods.

Os dejo las notas oficiales del parche (en inglés):

New Feautures

  • Support for Nuka-World
  • New store art type for Workshop settlements
  • Ability to delete add-ons without doing a full uninstall (PS4)

Fixes

  • General optimization and stability improvements
  • Jun and Marcy Long are no longer essential after completing “Sanctuary”
  • Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel, and Wood
  • Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
  • Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
  • Fixed issue with companions unequipping clothing when fast traveling with player
  • Fixed an issue with player animations not loading properly after reloading a saved game
  • Fixed issue where certain dog armors would not equip properly on Dogmeat
  • Fixed an issue where objects from add-ons would not scrap correctly or would not be stored properly
  • Fixed infinite load that would occasionally occur while logging off while downloading a mod
  • Fixed a crash related to investing in a store while trading
  • Fixed issue where “Quartermastery” would send player to erroneous locations
  • Fixed performance issues related to dropping certain weapons
  • Fixed issue where melee weapon would not properly after dying and reloading the save
  • Fixed a rare issue where Sturges and Mama Murphy would stop moving
  • Fixed snapping issue with Surgery Center in Workshop mode
  • Fixed an issue with falling through moving platforms when pausing the game
  • Fixed rare performance issue when equipping certain items in Pip-Boy

Mods Fixes (PC and Xbox One only)

  • Fixed issue where mods images would stop displayed while scrolling through mods menu
  • Disable All Mods now works properly when offline
  • NPCs that are changed in a Mod will update changes like hairstyles properly
  • Fixed animation error related to NPCs changed in mods who have died, and reloading the save without the mod activated
  • Fixed issue where sneaking would turn player invisible while running with mods
  • Localization strings moved to Interface archive
  • Minor UI improvements to mods menu and mods Detail menus